I, GAMER: Get In, Get Out, Don’t Get Any On Ya

BY ADAM BONANNI Easy to pick-up but tough to master, puzzle games straddle the line between casual and hardcore games, and have a kind of universal appeal — because, hey, who doesn’t love a good brain-teaser? I, GAMER’s target in the cross-hair this week is World of Goo, an independently-developed puzzle game by San Francisco-based studio 2D Boy. World of Goo has an extremely tight focus on what makes this type of game so alluring. It’s full of memorable set pieces, a perfect learning curve, and really well-designed puzzles that strike a balance between skill and logic in order to […]