BY ADAM BONANNI Playing the first Bioshock was a bit of a painful experience. I liken a playthrough of it to the plight of an English teacher grading the term paper of a promising student; to see a piece of work come so close to achieving what it set out to do, only to dock it for the little mistakes along the way really makes one meditate on what could have been. Unfortunately, you might have to flunk it anyway. The promise of discovering and unearthing the secrets of Rapture, an envisioned paradise of free thought and free will, built […]